昨日つくったボクセルをA-Frameを使ってARで表示してみました。
A-Frameも内部はThree.jsを使っているので、もっと色々できそうな気がします。
あと、3Dモデルを確認するインターフェイスとして、マーカー型ARは非常に優秀な手段かもしれないと思いました。
ソースコード
HTML
<a-scene embedded arjs="debugUIEnabled: false" vr-mode-ui="enabled: false"> <a-marker type='pattern' url='./pattern.patt'> </a-marker> <a-entity camera></a-entity> </a-scene>
JavaScript
const marker = document.querySelector('a-marker'); const wrapper = document.createElement('a-entity'); const entity = document.createElement('a-entity'); const size = .15; const boxes = [ 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,1,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,1, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,1,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,1,0,0, 0,0,0,2,0,1,1,1,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,0,0, 0,0,2,2,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1, 0,0,0,0,0,0,0,1,0,0, 0,0,2,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,1, 0,0,0,0,0,0,0,1,0,0, 2,2,2,2,1,1,1,1,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,0,0, 0,0,2,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,1,1,1,0, 0,0,2,2,0,0,1,1,1,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,1,1,1,0, 0,0,0,2,0,0,1,1,1,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0 ]; let deg = 0; boxes.forEach((num, i) => { const box = document.createElement('a-box'); switch (num) { case 0: return; break; case 1: box.setAttribute('color', '#fff'); break; case 2: box.setAttribute('color', '#888'); break; } const position = getPosition(i); box.setAttribute('metalness', .25); box.setAttribute('position', `${position.x * size} ${position.y * size} ${position.z * size}`); box.setAttribute('width', size); box.setAttribute('height', size); box.setAttribute('depth', size); wrapper.appendChild(box); }); wrapper.setAttribute('position', `${-5 * size} 0 ${-5 * size}`); entity.appendChild(wrapper); marker.appendChild(entity); function getPosition(i) { const length = boxes.length; const x = i % Math.cbrt(length); const y = 0 | i / Math.pow(Math.cbrt(length), 2); const z = 0 | i / Math.cbrt(length) % Math.cbrt(length); return { x, y, z }; }